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After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage. Super Street Fighter II Turbo introduced "Super Combos".
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The player has a choice between four speed settings. The game speed can be adjusted through the system configuration by the game 's operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. Super Turbo was the first Street Fighter game released in arcades to feature an adjustable speed setting. For example, Chun-Li received a new animation for her Kikōken (fireball) projectile.Ī large criticism of Super Street Fighter II: The New Challengers was the slower game speed in comparison to the previous release, Street Fighter II: Hyper Fighting. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. The original opening sequence and unused sequence, which had featured two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a Hadouken projectile towards the screen, now intertwined with images of Chun-Li and Cammy, as well as brief flashes of the image of new hidden character Akuma. Super Street Fighter II Turbo featured several changes and additions to the play mechanics inherited from Super Street Fighter II. Ryu finishes off Zangief with his Shinkū Hadōken Super Combo. Even in this weakened form, he is the most powerful character in the game, and has historically been banned in all competitive tournaments of the game, including updated versions of Super Turbo.
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He can be used by inputting a code at the player select screen. Akuma is playable only as a secret character. Super Street Fighter II Turbo also saw the introduction of the series' first secret character, Akuma (Gouki in Japan). For example, the alternate version of Sagat in Super Turbo can now cancel his light kick into any special move, whereas in Super Street Fighter II he couldn't.
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The character would play as they would in Super Street Fighter II, with subtle differences. Super Street Fighter II Turbo allows players to play as versions of characters from the original Super Street Fighter II in addition to their regular counterparts in the game by inputting a code for each character. Main article: List of Street Fighter characters Super Street Fighter II Turbo is still played competitively over 20 years after its original release, and is the oldest fighting game that still has an active competitive tournament scene throughout the world. While not as much of a commercial success as previous iterations of the game, the game was well received by critics and had a huge impact on the competitive fighting game "e-sport" circuit. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of combination moves called super combos and air combos. Like its predecessor, it ran on the CP System II hardware. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Super Street Fighter II Turbo is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and Ma(beta) and in Europe in March 1994 (beta).